NAME OF ACTIVITY:
Killer
GRADE LEVEL:
3-12
EQUIPMENT: None
HIGHLIGHTS:
reasoning, play acting, could be modified to any exercise
INSTRUCTIONS:
This is a game I play when I have a few spare minutes, or when I must have
my PE class in a classroom or small area.
Game begins by having all players close their
eyes. I will then walk around the class and select 1 player to be
the "Killer" (If the name bothers you, then you can change it to
Dr Knock out, or some other name that is more politically correct).
Anyway once I have selected the "Killer" all players will open
their eyes and begin shaking hands with all other players (players must
shake hands, idle players should be counted "HIT".
Anyway, as all players are shaking hands, the killer will "HIT"
his/her victims by giving their hand a very light, (unnoticable to others,
besides the victim, squeeze. If you feel your hand get squeezed, you
have been "HIT" and will need to display your best dying
act. Once "HIT" you may not talk or in any way give up the
identity of the Killer. The object of
the game is for the Killer to eliminate all or a given number of players,
before the live players can identify him/her. If the Killer succeeds
he/she and all his/her victims win the game. However, at any time, a
player who is still alive may freeze the game and guess the identity of
the killer. If the guess is correct, the guesser and all those still
alive are declared the winners. But, if the guess is wrong, that
player is "HIT". Game continues until the Killer wins or
is identified by a live player.
VITAL to the GAME - A
player must take care to not
die exactly when they get squeezed as this would immediately identify the
killer. Therefore they should shake hands with a few more players
before going into their big act. Remember, once your hand is
squeezed the only way to win is to protect the identity of the killer.
HELPFUL HINTS:
When I first learned this game the killer either won, and all other lost,
or the killer and all the victims lost and the guesser won. However,
I like the way I have it in the description as it gives the victims a
reason for keeping quiet and being good actors.
To add more fitness into this activity, once
players go through their grand dying act, they must perform an
exercise. How about the "Dead Cockroach"?
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